Sonic 3 Casino Night Act 2

2021年6月14日
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A new video of Casino Street Act 2 in Sonic 4 surfaced today as an exclusive for SEGA Online. The changes featured paint the game–or at least this new layout–in a very different light than the material that’s been revealed for the game so far. In addition to a brand new layout and a clean look at how the new card gimmick plays a part in the level, Act 2 of Casino Street. Sonic 1 and 2 is a hack of Sonic the Hedgehog 2 created by ColinC10. Sonic the Hedgehog Miles ’Tails’ Prower Dr. Eggman Silver Sonic Green Hill Zone Marble Zone Spring Yard Zone Labyrinth Zone Star Light Zone Scrap Brain Zone Emerald Hill Zone Chemical Plant Zone Aquatic Ruin Zone Casino Night Zone Hill Top Zone Mystic Cave Zone Oil Ocean Zone Metropolis Zone Sky Chase Zone Wing Fortress Zone. How do I get past ’Carnival Night: Zone 2?’ I know how to get to the checkpoint after meeting up with Knuckles, but right after that, it seems like there’s no where to go. The part I can’t get past is this gray/red cylinder than keeps spinning and going up and down.
*Sonic 3 Casino Night Act 2019
*Sonic 2 Casino Music
*Sonic 3 & Knuckles Carnival Night Act 2Sonic 3 Casino Night Act 2019May 15th, 2018 Never Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
*- Spring Yard Zone - 00:03:18
*- Star Light Zone - 00:09:51
*Sonic 1 (GG/MS):
*- Green Hill Zone - 00:15:53
*- Bridge Zone (PAL) (Speed it up if you want normal) - 00:18:54
*- Scrap Brain Zone (PAL) (Speed it up if you want normal) - 00:21:58
*- Sky Chase Zone - 00:28:04
*Sonic 2 (GG/MS)
*- Ending - 00:31:19
*- Palmtree Panic Good Future (US) - 00:35:11
*- Collision Chaos Good Future (JPN/PAL) - 00:40:41
*- Quartz Quadrant Good Future (JPN/PAL) - 00:43:24
*- Stardust Speedway Good Future (JPN/PAL) - 00:46:04
*- Metallic Madness Good Future (JPN/PAL) - 00:48:37
*Dr. Robotnik’s Mean Bean Machine (Genesis):
*- Stages 1-4 - 00:53:46
*Dr. Robotnik’s Mean Bean Machine (GG):
*- Stages 1-8 - 00:59:52
*Sonic 3 & Knuckles:
*- File Select - 01:03:12
*- Ice Cap Zone (Act 2) - 01:07:46
*- Lava Reef Zone (Act 2) / Hidden Palace Zone - 01:10:32
*Knuckles Chaotix:
*- Door into Summer - 01:16:07
*Sonic 3D Blast (Genesis):
*- Menu Theme - 01:22:03
*- Spring Stadium Zone Act 1 - 01:28:08
*- Panic Puppet Zone Act 1 (Also present in Sonic Adventure (Twinkle Park Act 1)) - 01:34:13
*Sonic 3D Blast (Saturn/PC)
*- Rusty Ruins Act 2 - 01:40:32
*- Diamond Dust Act 2 - 01:46:31
*Sonic R:
*- Can You Feel the Sunshine? - 01:52:36
*- Back in Time - 02:02:16
*- Diamond in the Sky - 02:11:13
*Sonic Adventure:
*- Azure Blue World - 02:20:07
*- Big Fishes At Emerald Coast - 02:26:09
*- Snowy Mountain (Icecap) - 02:32:02
*- At Dawn - 02:38:07
*- Funky Groove Makes U Hot!? (Options) - 02:43:44
*- Chao Transporter (Also present in Sonic Adventure 2) - 02:46:25
*- Good-bye - 02:52:32
*- Options Screen - 02:56:23
*- Neo Green Hill Zone (Act 2) - 03:02:22
*- Ice Mountain Zone (Act 1) - 03:08:13
*- Angel Island Zone (Act 2) - 03:14:14
*- Tiny Chao Garden (Also present in Sonic Advance 2 and Sonic Pinball Party) - 03:19:28
*- Chao Garden (Neutral) - 03:23:13
*- Chao Kindergarten (Also present in Sonic Adventure as the Black Market theme) - 03:29:49
*- Dive into the Mellow (Aquatic Mine) - 03:35:39
*Sonic Mega Collection/Plus
*- Game Manuals Theme - 03:42:22
*- Mega Collection Credits Theme - 03:48:45
*Sonic Advance 2:
*- Zone Select - 03:54:13
*- Ice Paradise (Act 1) - 03:59:17
*Sonic Heroes:
*- Seaside Hill - 04:04:44
*- Grand Metropolis - 04:10:32
*- Finale: Adventure Must Go On - 04:15:58
*Sonic Pinball Party (The only ’crossover’ game I’m excluding from the rules, mainly because it has ’Sonic’ in the title and nothing more):
*- Spring Yard Zone - 04:17:14
*- Spring Valley - 04:20:28
*- Burning Hearts - 04:26:57
*Sonic Advance 3:
*- Main Menu - 04:32:57
*- Zone 2 Map - 04:36:05
*- Ending A - 04:38:45
*Sonic Gems Collection:
*- Games Menu - 04:45:07
*- Manuals - 04:49:13
*- Lost Impact - 04:52:24
*- Professor’s Fault - 04:56:31
*- Sea of Sorrow - 04:58:02
*Sonic the Hedgehog (2006):
*- Soleanna Castle Town - 04:59:27
*- Dusty Desert (Quicksand) - 05:05:00
*- Running Through the Plains - 05:10:28
*- Soleanna Forest - 05:15:57
*- Kingdom Valley (Water) - 05:20:48
*- Accordion Song - 05:25:18
*- Extras - 05:32:08
*- Never Cry, No Matter What - 05:35:48
*- The Flame of Hope - 05:40:23
*- My Destiny - 05:43:07
*- Theme of Babylonian - 05:50:39
*- Hidden Island - 05:55:45
*- Sea Map (CD version) (Basically a better quality version of the actual game one) - 05:56:54
*- Windmill Village Mode 1 (I’d include the other modes, but they’re all really similar anyway) - 05:59:29
*- Event - Shimmer of Hot Air - 06:03:32
*- Event - Miss You - 06:08:35
*Sonic Unleashed
*- A New Journey - 06:15:33
*- Windmill Isle (Day) - 06:20:25
*- Apotos (Night) - 06:26:15
*- Tornado Defense (1st Battle) - 06:30:27
*- Gaia Manuscripts - 06:35:10
*- Holoska (Day) - 06:39:33
*- Rooftop Run (Night) - 06:45:13
*- Chun-nan (Night) - 06:51:14
*- Spagonia (Day) - 06:57:17
*- Dragon Road (Day) - 07:02:47
*- Cool Edge (Night) - 07:08:52
*- Skyscraper Scamper (Night) - 07:14:29
*- Shamar (Night) - 07:20:13
*- Empire City (Day) - 07:26:12
*- Adabat (Night) - 07:30:18
*- Chip’s Memories - 07:35:52
*- Rekindled Light ~ Save the Speech - 07:38:56
*- Always - 07:42:10
*Sonic and the Black Knight:
*- System Screen: Name Entry - 07:49:50
*- Introduction: Merlina’s Request - 07:54:35
*- Nimue: Lady of the Lake - 07:56:47
*- Head to Avalon - 07:59:13
*- Blacksmith - 08:01:29
*- Gallery - Fanart - 08:06:40
*- Knight of the Wind (Acoustic Version) - 08:09:47
*- Live Life (Instrumental Version) - 08:19:07
*- Menu (Also present in Sonic 4 Episode 2) - 08:24:44
*- World Map (Also present in Sonic 4 Episode 2) - 08:27:45
*- Splash Hill Act 2 - 08:33:22
*- Casino Street Act 1 - 08:39:19
*- Casino Street Act 3 - 08:45:07
*- Special Stage (Wii Version) - 08:50:58
*- Area: Starlight Carnival - 08:56:45
*- Area: Planet Wisp - 09:02:36
*- Planet Wisp Act 2 - 09:08:45
*- Area: Aquarium Park - 09:13:46
*Sonic Generations (Console/PC):
*- Sky Sanctuary (Classic) - 09:19:18
*- Seaside Hill (Classic) - 09:25:18
*- Mission (’You’re My Hero’ From Sonic 3D Blast) - 09:30:52
*- Options Menu (Also present in Sonic Generations 3DS) - 09:34:07
*- Network Menu (Also present in Sonic Generations 3DS) - 09:37:18
*- Collection Room (File Select) - 09:43:06
*Sonic 4: Episode 2
*- White Park Zone Act 3 - 09:48:22
*- Windy Hill Zone 2 - 09:52:26
*- Sugar Lane - 09:57:54
*- Frozen Factory Zone 1 - 10:03:36
*- Tails Laboratory - 10:09:21
*Sonic Boom: Shattered Crystal
*- Seaside Coast Map - 10:14:18
*Sonic Boom: Rise of Lyric:
*- Sky Citadel - 10:20:40
*- Bygone Island - 10:27:12
*- Press Garden Zone Act 2 - 10:32:12
*- Lava Reef Zone Act 2 - 10:38:30
*- Avatar Creation - 10:45:05
*- Theatre (Fist Bump Piano Version) - 10:53:47TIME STAMPS: Sonic 1 (MD/Genesis): - Special Stage Music - 00:00:00 - Spring Yard Zone - 00:03:18 - Labyrinth Zone - 00:06:42 - Star Light Zone - 00:09:51 - Scrap Brain Zone - 00:13:03 Sonic 1 (GG/MS): - Green Hill Zone - 00:15:53 - Bridge Zone (PAL) (Speed it up if you want normal) - 00:18:54 - Scrap Brain Zone (PAL) (Speed it up if you want normal) - 00:21:58 Sonic 2 (MD/Genesis) - Casino Night Zone - 00:25:02 - Sky Chase Zone - 00:28:04 - Ending Theme - 00:30:04 Sonic 2 (GG/MS) - Ending - 00:31:19 Sonic CD: - Sonic Boom (Normal) - 00:33:39 - Palmtree Panic Good Future (US) - 00:35:11 - Palmtree Panic Present (US) - 00:37:47 - Collision Chaos Good Future (JPN/PAL) - 00:40:41 - Quartz Quadrant Good Future (JPN/PAL) - 00:43:24 - Stardust Speedway Good Future (JPN/PAL) - 00:46:04 - Metallic Madness Good Future (JPN/PAL) - 00:48:37 - D.A. Garden (US) - 00:51:01 Dr. Robotnik’s Mean Bean Machine (Genesis): - Stages 1-4 - 00:53:46 - Staff Roll - 00:56:43 Dr. Robotnik’s Mean Bean Machine (GG): - Stages 1-8 - 00:59:52 - Credits - 01:01:28 Sonic 3 & Knuckles: - File Select - 01:03:12 - Angel Island Zone (Act 1) - 01:05:22 - Ice Cap Zone (Act 2) - 01:07:46 - Lava Reef Zone (Act 2) / Hidden Palace Zone - 01:10:32 - Sky Sanctuary Zone - 01:13:24 Knuckles Chaotix: - Door into Summer - 01:16:07 - Seascape - 01:19:07 Sonic 3D Blast (Genesis): - Menu Theme - 01:22:03 - Green Grove Zone Act 1 - 01:25:07 - Spring Stadium Zone Act 1 - 01:28:08 - Volcano Valley Act 2 - 01:30:55 - Panic Puppet Zone Act 1 (Also present in Sonic Adventure (Twinkle Park Act 1)) - 01:34:13 - Credit Roll - 01:37:25 Sonic 3D Blast (Saturn/PC) - Rusty Ruins Act 2 - 01:40:32 - Diamond Dust Act 1 - 01:43:42 - Diamond Dust Act 2 - 01:46:31 - You’re My Hero - 01:49:37 Sonic R: - Can You Feel the Sunshine? - 01:52:36 - Livin’ in the City - 01:57:37 - Back in Time - 02:02:16 - Work it Out - 02:06:43 - Diamond in the Sky - 02:11:13 - Number One - 02:16:07 Sonic Adventure: - Azure Blue World - 02:20:07 - Windy and Ripply - 02:23:14 - Big Fishes At Emerald Coast - 02:26:09 - The Dreamy Stage (Casinopolis) - 02:29:18 - Snowy Mountain (Icecap) - 02:32:02 - Limestone Cave (Ice Cap) - 02:35:08 - At Dawn - 02:38:07 - Mystic Ruins - 02:40:42 - Funky Groove Makes U Hot!? (Options) - 02:43:44 - Chao Transporter (Also present in Sonic Adventure 2) - 02:46:25 - E-102 Gamma’s Theme - 02:48:00 - Good-bye - 02:52:32 Sonic Pocket Adventure: - Chaotic Space Zone - 02:53:50 - Options Screen - 02:56:23 Sonic Advance: - Neo Green Hill Zone (Act 1) - 02:59:39 - Neo Green Hill Zone (Act 2) - 03:02:22 - Casino Paradise Zone (Act 1) - 03:05:15 - Ice Mountain Zone (Act 1) - 03:08:13 - Angel Island Zone (Act 1) - 03:11:02 - Angel Island Zone (Act 2) - 03:14:14 - Egg Rocket Zone - 03:16:53 - Tiny Chao Garden (Also present in Sonic Advance 2 and Sonic Pinball Party) - 03:19:28 Sonic Adventure 2: - Prof. Omochao - 03:21:45 - Chao Garden (Neutral) - 03:23:13 - Chao Garden (Hero) - 03:26:27 - Chao Kindergarten (Also present in Sonic Adventure as the Black Market theme) - 03:29:49 - Bright Sound (Dry Lagoon) - 03:32:32 - Dive into the Mellow (Aquatic Mine) - 03:35:39 - The Last Scene - 03:38:48 Sonic Mega Collection/Plus - Game Manuals Theme - 03:42:22 - Options and Extras Menu Themes - 03:45:48 - Mega Collection Credits Theme - 03:48:45 - Mega Collection Plus Credits Theme - 03:51:21 Sonic Advance 2: - Zone Select - 03:54:13 - Leaf Forest (Act 2) - 03:56:42 - Ice Paradise (Act 1) - 03:59:17 - Sky Canyon (Act 1) - 04:02:07 Sonic Heroes: - Seaside Hill - 04:04:44 - Ocean Palace - 04:07:26 - Grand Metropolis - 04:10:32 - Frog Forest - 04:13:28 - Finale: Adventure Must Go On - 04:15:58 Sonic Pinball Party (The only ’crossover’ game I’m excluding from the rules, mainly because it has ’Sonic’ in the title and nothing more): - Spring Yard Zone - 04:17:14 - Starlight Zone - 04:18:50 - Spring Valley - 04:20:28 - Dreams Dreams - 04:23:41 - Burning Hearts - 04:26:57 - We Are Burning Rangers - 04:29:53 Sonic Advance 3: - Main Menu - 04:32:57 - Zone 1 Map - 04:34:41 - Zone 2 Map - 04:36:05 - Zone 5 Map - 04:37:26 - Ending A - 04:38:45 - Staff Roll - 04:41:08 Sonic Gems Collection: - Games Menu - 04:45:07 - Gems Museum - 04:48:05 - Manuals - 04:49:13 Shadow the Hedgehog: - GUN Fortress - 04:51:02 - Lost Impact - 04:52:24 - Brief Relief - 04:55:45 - Professor’s Fault - 04:56:31 - Sad Ending - 04:56:58 - Sea of Sorrow - 04:58:02 - Finale - 04:58:28 Sonic the Hedgehog (2006): - Soleanna Castle Town - 04:59:27 - Wave Ocean (The Water’s Edge) - 05:01:54 - Dusty Desert (Quicksand) - 05:05:00 - Soleanna New City - 05:08:07 - Running Through the Plains - 05:10:28 - Flame Core (The Cavern) - 05:12:51 - Soleanna Forest - 05:15:57 - In the Forest - 05:18:34 - Kingdom Valley (Water) - 05:20:48 - I Will Change My Destiny - 05:23:46 - Accordion Song - 05:25:18 - Result - 05:28:30 - Extras - 05:32:08 - Is It Right - 05:34:39 - Never Cry, No Matter What - 05:35:48 - The Time-Space Rift - 05:37:28 - The Flame of Hope - 05:40:23 - Just Smile - 05:41:38 - My Destiny - 05:43:07 Sonic Riders: - Start Up Your EX Gear! (Menu) - 05:49:14 - Theme of Babylonian - 05:50:39 Sonic Rush Adventure: - End Credits - 05:53:14 - Hidden Island - 05:55:45 - Sea Map (CD version) (Basically a better quality version of the actual game one) - 05:56:54 - Windmill Village Mode 1 (I’d include the other modes, but they’re all really similar anyway) - 05:59:29 Sonic and the Secret Rings: - Event - Misgiving - 06:00:51 - Event - Shimmer of Hot Air - 06:03:32 - Event - The Promise - 06:05:20 - Event - Miss You - 06:08:35 - Worth A Chance - 06:10:06 Sonic Unleashed - A New Journey - 06:15:33 - Apotos (Day) - 06:17:06 - Windmill Isle (Day) - 06:20:25 - Windmill Isle (Night) - 06:23:22 - Apotos (Night) - 06:26:15 - To Spagonia! - 06:29:17 - Tornado Defense (1st Battle) - 06:30:27 - Mazuri (Night) - 06:32:14 - Gaia Manuscripts - 06:35:10 - Mazuri (Day) - 06:36:34 - Holoska (Day) - 06:39:33 - Spagonia (Night) - 06:42:33 - Rooftop Run (Night) - 06:45:13 - The World Adventure - 06:48:19 - Chun-nan (Night) - 06:51:14 - Rooftop Run (Day) - 06:54:13 - Spagonia (Day) - 06:57:17 - Chun-nan (Day) - 06:59:49 - Dragon Road (Day) - 07:02:47 - Holoska (Night) - 07:05:54 - Cool Edge (Night) - 07:08:52 - Empire City (Night) - 07:11:34 - Skyscraper Scamper (Night) - 07:14:29 - Shamar (Day) - 07:17:11 - Shamar (Night) - 07:20:13 - Arid Sands (Night) - 07:23:15 - Empire City (Day) - 07:26:12 - The World Adventure (Piano Version) - 07:28:49 - Adabat (Night) - 07:30:18 - Jungle Joyride (Night) - 07:32:50 - Chip’s Memories - 07:35:52 - No Reason - 07:37:12 - Rekindled Light ~ Save the Speech - 07:38:56 - To the Surface - 07:41:08 - Always - 07:42:10 - Dear My Friend - 07:42:48 Sonic and the Black Knight: - System Screen: Name Entry - 07:49:50 - Misty Lake - 07:51:36 - Introduction: Merlina’s Request - 07:54:35 - I’m the Blacksmith - 07:55:50 - Nimue: Lady of the Lake - 07:56:47 - Sir Sonic: Knight of the Wind - 07:58:21 - Head to Avalon - 07:59:13 - Live Life: Merlina and Sonic - 08:00:17 - Blacksmith - 08:01:29 - Menu - Gallery - 08:03:33 - Gallery - Fanart - 08:06:40 - Knight of the Wind (Acoustic Version) - 08:09:47 - Live Life - 08:13:28 - Live Life (Instrumental Version) - 08:19:07 Sonic 4 Episode 1: - Menu (Also present in Sonic 4 Episode 2) - 08:24:44 - World Map (Also present in Sonic 4 Episode 2) - 08:27:45 - Splash Hill Act 1 - 08:30:48 - Splash Hill Act 2 - 08:33:22 - Splash Hill Act 3 - 08:36:18 - Casino Street Act 1 - 08:39:19 - Casino Street Act 2 - 08:42:12 - Casino Street Act 3 - 08:45:07 - Lost Labyrinth Zone Act 3 - 08:47:59 - Special Stage (Wii Version) - 08:50:58 Sonic Colo(u)rs: - Area: Tropical Resort - 08:53:58 - Area: Starlight Carnival - 08:56:45 - Starlight Carnival Act 2 - 08:59:36 - Area: Planet Wisp - 09:02:36 - Planet Wisp Act 1 - 09:05:37 - Planet Wisp Act 2 - 09:08:45 - Option Screen - 09:11:43 - Area: Aquarium Park - 09:13:46 - Yacker’s Goodbye - 09:16:42 Sonic Generations (Console/PC): - Sky Sanctuary (Classic) - 09:19:18 - Sky Sanctuary (Modern) - 09:22:19 - Seaside Hill (Classic) - 09:25:18 - Planet Wisp (Modern) - 09:27:53 - Mission (’You’re My Hero’ From Sonic 3D Blast) - 09:30:52 - Options Menu (Also present in Sonic Generations 3DS) - 09:34:07 - Network Menu (Also present in Sonic Generations 3DS) - 09:37:18 - Collection Room (Door Into Summer) - 09:40:18 - Collection Room (File Select) - 09:43:06 Sonic Generations (3DS): - Casino Night Act 1 - 09:46:10 Sonic 4: Episode 2 - White Park Zone Act 3 - 09:48:22 Sonic Lost World: - The Lost Hex - 09:51:27 - Windy Hill Zone 2 - 09:52:26 - Careening Cavern - 09:55:30 - Sugar Lane - 09:57:54 - Sea Bottom Segue - 10:00:57 - Frozen Factory Zone 1 - 10:03:36 - Snowball Waltz - 10:06:21 - Tails Laboratory - 10:09:21 - Sky Road (Bonus Stage) - 10:11:09 Sonic Boom: Shattered Crystal - Seaside Coast Map - 10:14:18 - Seaside Beach 2 - 10:17:32 Sonic Boom: Rise of Lyric: - Sky Citadel - 10:20:40 - Ocean Purification Plant (Outside) - 10:24:00 - Bygone Island - 10:27:12 Sonic Mania: - Green Hill Zone Act 2 - 10:29:18 - Press Garden Zone Act 2 - 10:32:12 - Stardust Speedway Zone Act 1 - 10:35:36 - Lava Reef Zone Act 2 - 10:38:30 Sonic Forces: - Title Screen - 10:41:38 - Avatar Creation - 10:45:05 - Light of Hope - 10:48:20 - Theatre (Fist Bump Piano Version) - 10:53:47We just released a Feb. 5 ’89 prototype of DuckTales for the NES!
If you’d like to support our preservation efforts (and this wasn’t cheap), please consider donating or supporting us on Patreon. Thank you!< Proto:Sonic the Hedgehog 2 (Genesis)
This is a sub-page of Proto:Sonic the Hedgehog 2 (Genesis).Download Sonic the Hedgehog 2 (Simon Wai prototype)File:Sonic The Hedgehog 2 (Simon Wai Prototype).bin (1 MB) (info)

The Simon Wai prototype of Sonic the Hedgehog 2 is definitely further along than the Nick Arcade build, but there are still quite a few unfinished elements such as level layouts and things that have not been fully implemented. There are also many, many unused graphics that can be found via hacking. In addition, there are a few levels not seen in the final, but most of them contain nothing. The Simon Wai prototype is known as one of the first video game prototypes to be dissected in detail. It kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.
According to drx, this prototype was built in early August 1992. The prototype is named after Simon Wai, who found it on a Chinese Geocities page in 1998. However, it is believed to have first been leaked in September 1992 and distributed through BBS (bulletin board system) numbers. The origin of the actual ROM image is unknown. Magazines from the time attributed the leak to a specific magazine, while Yuji Naka stated in 2005 that it came from a demonstration cart that was stolen from a New York toy fair in 1992, then dumped.
*1General Notes
*2Zones
*4Unused Graphics and Objects
*7Early Zone LeftoversGeneral Notes
*The SEGA logo does not appear when booting up the game. However, if you get a Game Over or clear the four zones, the game does show the SEGA logo and then shows the title screen. This also happens if you stay on the title screen and allow the resulting demo to run its course. The sound is also noticeably higher pitched than in the final.
*Uses the earlier title screen and lacks the title menu.
*Any zone with water will be glitched when playing in two-player mode, as the game loads the graphics incorrectly.
*Special Stages are still not present, although the music is.
*Debug’s info is now properly white in every zone.
*The lower-right four digits now reserve the water level height (even in zones without water), while the lower-left four digits count up by one, every in-game second.
*Entering and exiting debug now automatically brings Tails to the player’s loca

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